Jarel Mitchell

I'm a 0 → 1 Product Designer from Phoenix, Arizona, who crafts unforgettable products across digital and physical touchpoints.

I help companies merge systems thinking and meaningful storytelling to turn bold ideas into real, resonant experiences.

Master of Human Computer Interaction & Design at UCI.

Featured Work

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Jarel

Mitchell

I'm a Product Designer from Phoenix who bridges digital ecosystems and physical creations.

Focused on turning human insight into intuitive, scalable systems.

Master of Human Computer Interaction & Design at UCI.

Featured Work

Scroll ↓

About

I'm Jarel, a 0 → 1 Product Designer who helps companies create emotionally resonant, end-to-end experiences across digital and physical touchpoints.

What I bring to every team:

  • I propel ideas from concept to implementation through user research, systems thinking, and cross-medium design.
  • I translate complexity into clarity through intentional sequencing and purposeful storytelling.
  • I focus on emotional resonance and intuitive usability to create products people trust, love, and return to.
  • I design across interfaces, garments, packaging, and emerging technologies like NFC and blockchain.
  • I merge UX, fashion, and emerging tech to create distinctive experiences people remember.
  • I lead with precision and adaptability, shaped by ten years of military experience managing cross-functional teams and operations.



Education and Highlights:

  • Pursuing a Master’s in Human-Computer Interaction & Design at UC Irvine (expected 2026)
  • Earned a BS in Human Centered Design & Engineering from the University of Washington
  • Developed user-centered research, systems thinking, and product strategy skills through 3 years of hands-on coursework and team projects
  • Freelanced across UX, visual, and product design for high-profile clients, including Grammy-nominated band Avenged Sevenfold
  • Founded A Happy Cactus, a physical-digital streetwear brand with an 80% sell-through and 10% of profits donated to national park conservation
  • Partnered with Berify to launch the first blockchain-authenticated fashion collection using their patented NFC tagging technology


What I bring to every team:

  • I propel ideas from concept to implementation through user research, systems thinking, and cross-medium design.


  • I translate complexity into clarity through intentional sequencing and purposeful storytelling.


  • I focus on emotional resonance and intuitive usability to create products people trust, love, and return to.


  • I design across interfaces, garments, packaging, and emerging technologies like NFC and blockchain.


  • I merge UX, fashion, and emerging tech to create distinctive experiences people remember.


  • I lead with precision and adaptability, shaped by 10 years of military experience managing cross-functional teams and operations.

Education and Highlights:

  • Pursuing a Master’s in Human-Computer Interaction & Design at UC Irvine (2025 cohort)


  • Earned a BS in Human Centered Design & Engineering from the University of Washington


  • Developed user-centered research, systems thinking, and product strategy skills through 3 years of hands-on coursework and team projects


  • Freelanced across UX, visual, and product design for high-profile clients, including Grammy-nominated band Avenged Sevenfold


  • Founded A Happy Cactus, a digital-physical streetwear brand that sold out within three months, with 10% of profits donated to national park conservation


  • Partnered with Berify to launch the first blockchain-authenticated fashion collection using their patented NFC tagging technology


Capabilities

User-Centered Design

Interaction Design

Interaction Design

Product Design

Product Design

Human-Centered Design

Human-Centered Design

User-Centered Design

User-Centered Design

User Interface Design

User Interface Design

UX Design

UX Design

Wireframing

Wireframing

Journey Mapping

Journey Mapping

Design Thinking

Design Thinking

User Flows

User Flows

UX Research

UX Research

Journey Mapping

Journey Mapping

Human-Centered Design

Information Architecture

Adobe Creative Cloud

User Interface Design

User Interviews

Interaction Design

Heuristic Evaluation

A / B Testing

Heuristic Evaluation

Heuristic Evaluation

Product Design

Journey Mapping

Design Thinking

Framer

Usability Testing

Journey Mapping

Information Architecture

Information Architecture

UX Research

Wireframing

Figma

Affinity Mapping

User Flows

UX Design

Prototyping

Miro

Persona Creation

Courses

HCDE 301

Advanced Communication.

Designed communications meeting the needs of stakeholders from various cultures.

Advanced Communication.

Designed communications meeting the needs of stakeholders from various cultures.

HCDE 308

Visual Communication.

Learned principles of visual design for digital graphics and UI, including color theory and typography.

Visual Communication.

Learned principles of visual design for digital graphics and UI, including color theory and typography.

HCDE 318

User-Centered Design.

Explored the user-centered design paradigm through application of strategies and research.

User-Centered Design.

Explored the user-centered design paradigm through application of strategies and research.

HCDE 412

Qualitative Research Methods.

Explored qualitative and quantitative methods for field research, interviews, and data collection.

Qualitative Research Methods.

Explored qualitative and quantitative methods for field research, interviews, and data collection.

HCDE 451

UX Prototyping Techniques.

Applied prototyping methods like 3D printing, sewing, and laser-cutting to solve UX design problems.

UX Prototyping Techniques.

Applied prototyping methods like 3D printing, sewing, and laser-cutting to solve UX problems.

HCDE 493

Senior Capstone.

Prototyped XR tools to support childcare worker training. Delivered both AR and VR artifacts.

Senior Capstone.

Prototyped XR tools to support childcare worker training. Delivered both AR and VR artifacts.

HCDE 497

Study Abroad: London.

Explored urban UX and socio-technical systems through immersive studio and fieldwork in London.

Study Abroad: London.

Explored urban UX and socio-technical systems through immersive studio and fieldwork in London.

HCDE 498

Remote UX Techniques.

Addressed practices for remote UX work and collaboration through case studies and research.

Remote UX Techniques.

Addressed practices for remote UX work and collaboration through case studies and research.

Additional Design Work

Contact

Let’s create something impactful together—add me to your team!
Let’s create something impactful together—
add me to your team!
I'm passionate about projects at the intersection of technology, fashion, and Web3.
I'm passionate about projects at the intersection
of technology, fashion, and Web3.
Excited to connect and explore new opportunities!
Excited to connect and explore new
opportunities!