I'm a 0 → 1 Product Designer from Phoenix, Arizona, who crafts unforgettable products across digital and physical touchpoints.
I help companies merge systems thinking and meaningful storytelling to turn bold ideas into real, resonant experiences.
Master of Human Computer Interaction & Design at UCI.
Featured Work
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Jarel
Mitchell
I'm a Product Designer from Phoenix who bridges digital ecosystems and physical creations.
Focused on turning human insight into intuitive, scalable systems.
Master of Human Computer Interaction & Design at UCI.
Featured Work
Scroll ↓
About
I'm Jarel, a 0 → 1 Product Designer who helps companies create emotionally resonant, end-to-end experiences across digital and physical touchpoints.
What I bring to every team:
I propel ideas from concept to implementation through user research, systems thinking, and cross-medium design.
I translate complexity into clarity through intentional sequencing and purposeful storytelling.
I focus on emotional resonance and intuitive usability to create products people trust, love, and return to.
I design across interfaces, garments, packaging, and emerging technologies like NFC and blockchain.
I merge UX, fashion, and emerging tech to create distinctive experiences people remember.
I lead with precision and adaptability, shaped by ten years of military experience managing cross-functional teams and operations.
Education and Highlights:
Pursuing a Master’s in Human-Computer Interaction & Design at UC Irvine (expected 2026)
Earned a BS in Human Centered Design & Engineering from the University of Washington
Developed user-centered research, systems thinking, and product strategy skills through 3 years of hands-on coursework and team projects
Freelanced across UX, visual, and product design for high-profile clients, including Grammy-nominated band Avenged Sevenfold
Founded A Happy Cactus, a physical-digital streetwear brand with an 80% sell-through and 10% of profits donated to national park conservation
Partnered with Berify to launch the first blockchain-authenticated fashion collection using their patented NFC tagging technology
What I bring to every team:
I propel ideas from concept to implementation through user research, systems thinking, and cross-medium design.
I translate complexity into clarity through intentional sequencing and purposeful storytelling.
I focus on emotional resonance and intuitive usability to create products people trust, love, and return to.
I design across interfaces, garments, packaging, and emerging technologies like NFC and blockchain.
I merge UX, fashion, and emerging tech to create distinctive experiences people remember.
I lead with precision and adaptability, shaped by 10 years of military experience managing cross-functional teams and operations.
Education and Highlights:
Pursuing a Master’s in Human-Computer Interaction & Design at UC Irvine (2025 cohort)
Earned a BS in Human Centered Design & Engineering from the University of Washington
Developed user-centered research, systems thinking, and product strategy skills through 3 years of hands-on coursework and team projects
Freelanced across UX, visual, and product design for high-profile clients, including Grammy-nominated band Avenged Sevenfold
Founded A Happy Cactus, a digital-physical streetwear brand that sold out within three months, with 10% of profits donated to national park conservation
Partnered with Berify to launch the first blockchain-authenticated fashion collection using their patented NFC tagging technology



Capabilities
User-Centered Design
Interaction Design
Interaction Design
Product Design
Product Design
Human-Centered Design
Human-Centered Design
User-Centered Design
User-Centered Design
User Interface Design
User Interface Design
UX Design
UX Design
Wireframing
Wireframing
Journey Mapping
Journey Mapping
Design Thinking
Design Thinking
User Flows
User Flows
UX Research
UX Research
Journey Mapping
Journey Mapping
Human-Centered Design
Information Architecture
Adobe Creative Cloud
User Interface Design
User Interviews
Interaction Design
Heuristic Evaluation
A / B Testing
Heuristic Evaluation
Heuristic Evaluation
Product Design
Journey Mapping
Design Thinking
Framer
Usability Testing
Journey Mapping
Information Architecture
Information Architecture
UX Research
Wireframing
Figma
Affinity Mapping
User Flows
UX Design
Prototyping
Miro
Persona Creation
Courses
HCDE 301
Advanced Communication.
Designed communications meeting the needs of stakeholders from various cultures.
Advanced Communication.
Designed communications meeting the needs of stakeholders from various cultures.
HCDE 308
Visual Communication.
Learned principles of visual design for digital graphics and UI, including color theory and typography.
Visual Communication.
Learned principles of visual design for digital graphics and UI, including color theory and typography.
HCDE 318
User-Centered Design.
Explored the user-centered design paradigm through application of strategies and research.
User-Centered Design.
Explored the user-centered design paradigm through application of strategies and research.
HCDE 412
Qualitative Research Methods.
Explored qualitative and quantitative methods for field research, interviews, and data collection.
Qualitative Research Methods.
Explored qualitative and quantitative methods for field research, interviews, and data collection.
HCDE 451
UX Prototyping Techniques.
Applied prototyping methods like 3D printing, sewing, and laser-cutting to solve UX design problems.
UX Prototyping Techniques.
Applied prototyping methods like 3D printing, sewing, and laser-cutting to solve UX problems.
HCDE 493
Senior Capstone.
Prototyped XR tools to support childcare worker training. Delivered both AR and VR artifacts.
Senior Capstone.
Prototyped XR tools to support childcare worker training. Delivered both AR and VR artifacts.
HCDE 497
Study Abroad: London.
Explored urban UX and socio-technical systems through immersive studio and fieldwork in London.
Study Abroad: London.
Explored urban UX and socio-technical systems through immersive studio and fieldwork in London.
HCDE 498
Remote UX Techniques.
Addressed practices for remote UX work and collaboration through case studies and research.
Remote UX Techniques.
Addressed practices for remote UX work and collaboration through case studies and research.
Additional Design Work
Monolith Zero (Coming Soon)
Monolith Zero
(Coming Soon)
Monolith Zero
(Coming Soon)